I have always been fond of robotic stuff. My craze for these starts from the movie named “Real Steel” back in 2011. What a masterpiece that was! Those gunfights, terrifying robots with heavy voices, metal creaking, and moving parts audio surround! Aside from that, I am not here to talk about movies. I loved that one and my passion for this genre increased. If you are a gamer and have the same type of enthusiasm with the metal-framed robots and their big guns along with some sci-fi and story of some disastrous situation whether occurring on Earth or somewhere else, you are going to like what I am about to review.
DISINTEGRATION is a first-person shooter game developed by the V1 Interactive, which is new in this gaming industry. This game is yet to be released on 16th June 2020 with a multi-platform direction. It will be released on Xbox One, PlayStation 4, and on PC. It lays on my favorite niches like a first-person shooter, action, and arcade, etc. It is a sci-fi story-based game that describes some incidents on a universe in the future. I hope you understand already where I am up to! You are going to delve into a trip to the future where humans are at the fringe of extinction. They are now looking up to the new technology to regenerate themselves. The process includes the integration of the human mind fitted using surgeries into robotic bodies forming a new hybrid human state of mankind. Now you stand above with a human mind, but with the body of a robot. Humanoids. All Metal! Interesting? Right? Within all this fuss, there approaches a tyrannical enemy named Rayonne. You, along with your pro hovercraft, which is equipped with some variety of destructive weaponry and an armored body, now control a tiny army of some characters who would help you in saving humankind and vanishing the tyranny of the superpower enemy.
One thing I found the most interesting is our robot’s dress code. When you start a multiplayer game, you are asked to select your crew according to the powers and skills you find are right for that match. The crazy thing is that change in abilities changes the adorn of our robot. It would have been amazing if V1 had thought out of their theory of art. Besides sticking to dress code and coloration, they should have worked on the voice acting and sound effects as they don’t change along with your squad.
One of its game modes is Retrieval. This mode in special makes the game unique somehow. The arena is divided between attackers and defenders. The attacker side tries to place some explosive cores/bombs to some assigned locations whereas the defenders try not to make things go like that. This model does test your tactical skills as carrying your teammates and your bot army is a hell of a task. If one of your teammates dies, you need to revive his/her head in 30 seconds following that otherwise, the mission would end. Choosing operators with healing powers or access to healing stations is your only chance of survival. You need to keep them available on the map so that the enemy indulges in shooting except understanding the main mission.
Summarizing things, levitating hoverbikes for FPS attacks, and controlling robot army is a nice idea, but lack of diversity in shooting mechanics and team operations makes it look dull. All this information is from the pre-releases by the V1 Interactive. Things may be different or ‘seem’ different when the full game releases globally. But from what’s provided, appropriate dresses and character abilities do shine, but deficiency of customization during progress makes things feel disconnected.