Mortal kombat 11 Aftermath Review- Cinematic story centered around trust and deceit

Whenever you run a check for the best fighting games available on the market, you won’t be surprised to find the Mortal Kombat series there already holding its place and charm. Mortal Kombat 11 Aftermath is a 2D fighting game, which is a part of the Mortal Kombat series, developed by NetherRealm Studios. It was released on May 26, 2020, and as Geoff Keighley during an interview about Mortal Kombat 11 Aftermath stated, “We have other things in the pipeline”, It created immense interest in the fans about what was to launch. Some imagined about some different dominant superheroes and some anticipated a change in game genre or story. On release, Mortal Kombat 11 Aftermath confirmed its inclination of being the best single-player campaign confronted in the class of fighting games.

Mortal Kombat 11 Aftermath differentiates itself from other fighting game DLCs. It delivers some extra character specialties, operators balance tweaking which feels like a chance to Mortal Kombat’s whole combat structure. These additional modifications don’t advocate the purchase price. Aftermath brings up a brand-new cinematic story encircling trust and deceit. Following Mortal Kombat 11, it advances into more time traveling shenanigans and clearing other opportunities to what it offers more. From the storyline aspect, Aftermath extends as a direct continuation of the main plot as it begins from the ending of Mortal Kombat 11. It has its links to the story, so those who haven’t played the Mortal Kombat 11, do check it out because I would be giving spoilers ahead, and you might not like it! You may understand the real deal better after playing it.

You are not only going to play more hours of history, but the expansion enhances the game in many forms. You are to experience an enchanting expedition of whirling guts, broken bones, and mechanically armed saxophone players! Mortal Kombat 11 seemed to be a conclusive ending to the series, but the Aftermath further delves into other universe characters. As Shang Tsung, Nightwolf and Fujin escaped the Void, they would be facing the characters from the main game and the DLC non-guest characters: they are the main ‘focal characters’ of the game. The outshining part of the Aftermath is that it assimilates everyone in the story. Many figures were integrated after the game launch who were essential in the incidents but didn’t play a huge role in the main campaign. Role of Shang Tsung is very essential as he is a traitor and can’t be trusted but Liu Kang and Raiden need him and this chemistry of a snake within a team is extremely fascinating to watch seeing how it turns out to be.

In addition to a new engaging storyline, 3 new operators are introduced in the Kombat Pack. This makes it one of the most complete in the series. Firstly, it is ‘Sheeva’. (whom you can call Four Arms too). She has four hands and she makes impeccable use of them. She controls fireballs using all her hands. A dominant character with 2-3 easy-to-use moves which are remarkably effective. Her complex moves don’t fully enact as the offensive attacks making it unpredictable than the normal, but a shining chance for players who don’t like outrageously difficult moves.

Secondly, ‘Robocop’ as the name defines seems like a robot with a hell of guns in an arena. Well, that’s somehow true! Robocop uses his guns to keep enemies away at a certain range. Some players didn’t like him as they called his nature orientation towards ‘zoning’. His ‘jewel in the crown’ moves are effective from a distance, with simple combinations and a lot of focus on the space control between you and your opponent. This also doesn’t bother but his many movements are originated from Cyrax and Sketor. To summarize, all his moves are not his. This looks awkward for a new character.

The third one is ‘Fujin‘. He features the most interesting additions to the Aftermath. You wouldn’t want to jump recklessly when you are fighting someone who throws swords, has a crossbow, and uses the wind. He can airwalk and attack from above. Isn’t it interesting? His peculiar movement skills enable him to perform lightning attacks within the combos. He can also stop the moves with walks in the air. OP! Right?

If the story didn’t appeal to you as much or didn’t like the new characters? No problem! NetherRealm Studios did come prepared for this! You can’t complain about the rest of the integrations in the game by NetherRealm Studios. They did prove that they listen to their fans and players by adding Friendships and Fatalities which was requested a lot. It would be appropriate to call it some cream on top. They are some links to the past that can make you happy, hilarious at times too. It is a nice connection to the roots and branches of the game, which mirrors the NetherRealm’s urge to make Aftermath a definitive modern chapter.

You May also interested in it

Undoubtedly, the return of Friendships was striking. Endless comic skits are designed to give breath to the ultraviolence of Fatality. Every Friendship is portrayed in detail and makes an exact fit with the temper of the operator, managing to snatch a smile from the players. Fatalities, the most loved feature of the ex, Mortal Kombat 11, wasn’t implemented in its best like that of Friendship. It comprised of 3 variants only. The addition of ‘armor-breaker’ attacks formed to enhance combos within the defensive gameplay of opponents, stopped the triggered conversations between competitive players. I will get back to it later.

For the players who love playing competitively online, and are feeling some balance issues, Aftermath has got you covered. It does come in conjunction with a ‘Balance Patch’, which has made some improvements in the game balances. If we take an overview of the character amendments, they have made some logical moves with revered buffs and remodels justifying the powerful warriors. ‘Armor-Break’ moves staggeringly changed the game balances, allowing escape from opponent hit streaks extremely risky, but following, their integration wasn’t very sensible as all characters do have got one move, but some have got them in practically unusable powers. Retouches are expected in the future, but not sure. The situation would be further apparent when the tournaments start.

Fans and players aren’t happy with the price as it is priced at £39.99, which according to them doesn’t justify. Many were confused that where did they invest a lot of money in the game except new characters, or a little bit of graphics. They also said that addition of old game ventures in a new one can’t increment the product cost of the game at this rate. The word ‘expansion’ priced at almost £40 struck. For this price, you get your Story Mode along with the Kombat Pack. Players disliked the ‘idea of the bundle, which does not allow you to choose’. It is on the player if he wants to play the story mode alone or go online for competitive using Kombat Pack. Aftermath doesn’t provide the user the option. This increases the price of the game, therefore cutting out a good number of players, who don’t want to spend money to buy both, or are waiting to get it on any price drop. Some players justify the price with the game as they say that it does have got some critical improvements. It is a little disappointing that the contents of Modern Kombat 11: Aftermath are worthy of mention, but the distribution disturbed its perfection.

%d bloggers like this: