Moving Out — Nintendo Switch Review

Table of Contents

What if I called you FART? It really doesn’t matter what I decide to call you, as for the Moving Out Developers, you are nothing but a FART! Before you start bubbling up with temper, let me present to you the actual meaning of FART. You are the Furniture Arrangement Removal Technician, and I hope you are well aware of the trajectory that this game shall be tracing. Though, even if you’re not, you’ve come to the right place!

Moving Out is a strategic, multiplayer, and simulation game that is developed by the SMG Studios. The game is expected to make its way out to the stores on 28th April 2020. The game is also available on your beloved Nintendo Switch. You can get the digital copy of the game from the Nintendo store for only $24.99 and it will take under 600 Mb for storage. You can play the game in TV mode, Tabletop mode, or if you are tired and just want to move the furniture from your bed, the Handheld mode is also supported.

Without any further ado, let’s jump right into the review of this little wonder waiting to be explored. In this review of Moving Out, we will talk about our gameplay experience on the Nintendo Switch, alongside the graphics of the game, it’s sound effects, and generally whatever we think about the game.

Let’s Move

The first impression we had of the game was how similar it was when compared with Overcooked. The only difference was that it was half as challenging as Overcooked was, and you had to help people move their houses, rather than burn pies.

The game will present to you, about thirty different levels of houses that you will move, along with your friends. Yes! you won’t be alone on this planet-saving mission, you will be backed by three of your other friends as well. However, a downside is that the game only allows a local multiplayer option, hence you can’t really play together from remote locations.  

There are all kinds of houses available as you teleport through the levels. There will be haunted houses, offices, and factories.

This is where the sanity of the game ends. At certain levels, you and your team would be moving stuff on farms, airplanes, rocket ships, and even outer space. You thought moving a box from your room to the garage was a full day job? Goodluck moving furniture in the space.

Each of the levels will present you with its own challenges. My favorite one in this regard is the haunted house. You could not believe the element of surprise I got when I got gulped by a haunted piano! And the idea of insanity-made-sanity of the game doesn’t end here. If you find the furniture moving around the house, rubbing your eyes won’t help, the furniture is actually possessed. Moving furniture out from the house and into the truck will then become the least of your worries. You might have to bust a hamstring or two while trying to chase a piece of furniture around the room. And finally, what’s a haunted house without some goofy looking ghosts? Stay clear of those ghosts as well, they will send you running back to the beginning of the level.

Once you start enjoying the game, you will realize that not all houses are single-story. Hence, you better get used to throwing the furniture out of a window and over to your partner, from the second-story window. At times you will have the mercy of the elevator, otherwise, I suggest you watch your foot as you walk down a flight of stairs with a load of boxes.

The controls of the game are as simple as its gameplay and you get your hands on them pretty quickly once you start playing. There will be a control to drag the furniture, pick up a piece of furniture, throw it around, jump like a maniac, and slap. Oh yes! Slapping has to be the best part of the game. You don’t just have to stand there watch your friends go goofy all around the place. If they are stepping on onto your nerves, move a bit closer and add some flavor to the game. It’s quite a delight to watch your character throw a 360 degrees all-rounder, and don’t even get me started on the sound effect it generates.

Moreover, nothing is challenging to the game, except for the timer going off on your head. You and your team haven’t got all day to joke around and move the furniture at a pace at which you walk back to your class after the recess period is over. You will be given a limited time to move the furniture and, then you will be rewarded according to the time you take to move a place, the best reward being the gold and the worst being the bronze. If you’re happy with the bronze and you’re only playing for the sake of fun, getting a bronze does not require a lot of effort, really.

The game will also put a few side challenges at your disposal. In these side challenges, you will find yourself going in the search of a flamingo statue that you have to bathe, or something like not breaking those windows as you’re moving the stuff. The latter was rather difficult for myself as I preferred making a heroic entry through the windows.        

The assist mode of the game is a sign of relief for the newbies. Not that the game is that difficult initially, but you can still mess around with a few settings while trying to make the gaming experience more suited to your needs.

You can add subtitles to the game to get a clear idea of what your plant head is saying. You can configure with the clarity of the shown text. You can also scale the screen according to your liking. But this isn’t all that the assist mode offers. Assist mode can also ease up the gameplay for you. Let us suppose you are carrying a huge bed across the yard to the truck along with your buddies. Upon arriving, you want nothing else but to throw slaps at your own self as the 2-minute older version of you was too busy throwing smaller stuff in the truck randomly that it didn’t leave any space for the bed. A little tweak in the settings and you can turn off this difficulty to save yourself the hassle of adjusting furniture in the truck.

The graphics are not really the best part of the game, but they don’t make the game unplayable either. The thing that bothered me was that the graphics and camera angles seem like they are out of some early 2000’s simulation game. But there is a debate on idea of making the camera angle follow your character, it’s said that doing so would have caused your friends to be pushed out of the screen, and it would have made the game a little bit trickier as well.

When I talk about the sounds of the game, they give this sporting spirit to the player, you may even call it a rush, though that may be somewhat of an overstatement. It’s almost as you were Mario and you were jumping over some lava back in the ‘80s. However, not all sound effects are overwhelming. The sound effects that pop up when you go goofing around with your friends are a delight to the ears!

Altogether, the game is a very interesting innovation. With the local multiplayer option, the developers intend to bring your friends and family closer and perhaps even in the same living room. Perhaps, the game’s intent was even to let its players achieve some calm after a long day. Trust me, moving furniture was never this amusing and a plus point is, that your mom will probably not be waiting for you downstairs with a shoe in her hand when you end up throwing a couple of boxes with the broken glass logo on them, for whenever you’re helping your family Move Out.

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