I have always been fond of robotic stuff. My craze for these starts from the movie named “Real Steel” back in 2011. What a masterpiece that was! Those gunfights, terrifying robots with heavy voices, metal creaking, and moving parts audio surround! Aside from that, I am not here to talk about movies. I loved that one and my passion for this genre increased. If you are a gamer and have the same type of enthusiasm with the metal-framed robots and their big guns along with some sci-fi and story of some disastrous situation whether occurring on Earth or somewhere else, you are going to like what I am about to review.
DISINTEGRATION is a first-person shooter game developed by the V1 Interactive, which is new in this gaming industry. This game is yet to be released on 16th June 2020 with a multi-platform direction. It will be released on Xbox One, PlayStation 4, and on PC. It lays on my favorite niches like a first-person shooter, action, and arcade, etc. It is a sci-fi story-based game that describes some incidents on a universe in the future. I hope you understand already where I am up to! You are going to delve into a trip to the future where humans are at the fringe of extinction. They are now looking up to the new technology to regenerate themselves. The process includes the integration of the human mind fitted using surgeries into robotic bodies forming a new hybrid human state of mankind. Now you stand above with a human mind, but with the body of a robot. Humanoids. All Metal! Interesting? Right? Within all this fuss, there approaches a tyrannical enemy named Rayonne. You, along with your pro hovercraft, which is equipped with some variety of destructive weaponry and an armored body, now control a tiny army of some characters who would help you in saving humankind and vanishing the tyranny of the superpower enemy.
The game comes in two playing modes. What could be better? The first one is the Single-player and the other one is the Multiplayer. Your expectation of robots detonating and bursting into metal fringes is going to become reality. The method of combat presented in the game was like that you were on your hoverboard, firing and wrecking robots from the air, but you are also controlling cavalry army of bots, which are on your side. You along managing with your aircraft are also leading bots for attacks on special units. Disintegration was meant to be made tactical, as you are dealing with two scenarios at a time, but it wasn’t made possible despite hard efforts by the developer.
The story mode of 15-hour completion time couldn’t do it’s best to create strife between the red-eyed evil monsters and the blue-eyed resistance force, but you get to know a lot in the dialogues by your in-game disciples. Human apprehension and recognition traits are transferred in an artificial body using advanced mechanization. You, Romer Shoal, a skillful Gravcycle pilot, is going to team up in a sequence of objectives to destroy the evil boss’s huge flying fortress. You can significantly find differences between the bot’s voices and their voices define their personalities. This adds a lot to the importance and flow of the story. Hats off to that for V1 Interactive.
Disintegration is not the coolest game out there. Its robots have effects, lightning, and texture issues; however, they are very well animated. This creates some diversification for its settings. At the start, you would be in the forest and then would proceed to the junkyards and gorge. During the objectives, you would be thrown at by waves of enemy bots. But the problem occurs at the point that those robots are in attack sense, same. You would find them having the same power without any special, or difficult in-between them who is a little tough to burst open. Fighting with the same type of small fleets would create a lack of interest at certain moments as you won’t be expecting anything cool! Missions do are of variety such as of defusing jammers, which needs to be done by your allies as you can’t use your ‘hoverboard’ weapons if jammers are on and destruction of a specific target.
Bursting open the robots is fun here as the cinematics support the game a lot. You would see metal cans turn into scraps, and that provides utmost satisfaction. Weaponry impact on different surfaces such as wood, or concrete is also astonishing as you would see minor details like splinters flying and concrete pieces fragmenting. This massive detail in wrecking adds to the game’s coolness.
Disintegration’s Multiplayer also commingles with the same theme of FPS (first-person shooter) along with attacks from the air using our aerial vehicle, hovercraft, to implement some strategy and tactics to win wars. It has three vying game modes. Disintegration is dissimilar to other FPS games, but some say that the concept of hoverbike makes the game lose its schematic charm. The game is a 5v5 squad fight where everyone is in command of their aerial Gravcycle and an army of bot-troops. Of course, the bots can’t be individually controlled, but the AI takes care of it. You not only are a commander, but you are also a trooper yourself. Consecutive firefights, on-time decision making along with coordination of your teammates is what the multiplayer variant is based on.
Many players would say, ‘FPS and levitation? How does that meet ends?’. The thing is that it does! Controls aren’t kept that difficult that you won’t be able to monitor your in-game moves, 2-3 plays and you are ready for combat along with sky surfing. You would get 9 different hangouts for weapons; you can choose for yourself according to your style of gaming. One thing for sure is that players aren’t going to like the existence of a shotgun attached to the hoverbike. A shotgun is a close-range weapon, and its implementation on an air vehicle isn’t the best due to some recoil and firing pattern.
Your bot-troops would have 3-4 robots who would be waiting for instructions from you. They could be some heavy-duty tanks that perform slaughtering attacks. You ping the location where you want your troops using one button. The problem arises that they are synchronized. You can’t control them individually or their small groups. One button location pinging system snatches this functionality from the players which can be very helpful in a strategy tactical game.
One thing I found the most interesting is our robot’s dress code. When you start a multiplayer game, you are asked to select your crew according to the powers and skills you find are right for that match. The crazy thing is that change in abilities changes the adorn of our robot. It would have been amazing if V1 had thought out of their theory of art. Besides sticking to dress code and coloration, they should have worked on the voice acting and sound effects as they don’t change along with your squad.
One of its game modes is Retrieval. This mode in special makes the game unique somehow. The arena is divided between attackers and defenders. The attacker side tries to place some explosive cores/bombs to some assigned locations whereas the defenders try not to make things go like that. This model does test your tactical skills as carrying your teammates and your bot army is a hell of a task. If one of your teammates dies, you need to revive his/her head in 30 seconds following that otherwise, the mission would end. Choosing operators with healing powers or access to healing stations is your only chance of survival. You need to keep them available on the map so that the enemy indulges in shooting except understanding the main mission.
Summarizing things, levitating hoverbikes for FPS attacks, and controlling robot army is a nice idea, but lack of diversity in shooting mechanics and team operations makes it look dull. All this information is from the pre-releases by the V1 Interactive. Things may be different or ‘seem’ different when the full game releases globally. But from what’s provided, appropriate dresses and character abilities do shine, but deficiency of customization during progress makes things feel disconnected.