Motogp 20 Game Review
Gaming News
By Admin - April 25, 2020

Where the rubber is shred and the black gold is burnt; in the world of MotoGP, it’s a deathmatch in the last quarter mile. In the recent times of a global pandemic, which has left all the sports scoped out for the year, Milestone Studios have come to the rescue with their recent release, MotoGP 20. MotoGP is 20 is the sequel to one of the prominent titles of 2019, MotoGP 19.

The MotoGP series has quite an antiquity to it. The first MotoGP game was badged with the title of 500cc Grand Prix and was developed for Atari, all the way back in 1987. After that, the game fell into the hands of several developers over a span of three decades, before landing its luck at the hands of Milestone Studios. Milestone studios have been developing this game, then on, year after year. There were several developers at some point, developing the game at the same time and producing the game for the gamer community under the same name, MotoGP. The point to notice here is that the game has survived for over four decades, and is one of the longest living legends in the gaming community. Developers have stepped in, they have stepped out, but with the fall of every developer, someone has managed to keep the sacred MotoGP flag flapping high.

Even though MotoGP 20 has come out within a year of its prequel’s release, Milestone studios have managed a handful of improvements in the recent version of the game. The game is available on all prominent platforms, including Google Stadia.

Are you a pro?

The physics in the game has been improved considerably, with a lot of new customizations available for the players who consider themselves a Giacomo Agostini. The game now comes with the option of controlling rear and front brakes separately and carefully. A little extra break, than required, could send your rider in search of a road within an instance.

While halfway through the 6th lap of my first run in the game, I noticed a bit of inefficiency in terms of fuel. The fuel management is left a bit unoptimized during the development. I noticed the bike was consuming more fuel than it usually should. Hence, you need to be careful regarding the amount of fuel you decide to put in your bike prior to the race.

Now, we move on to the best part of the game, the tire wear and tear. Up till now the shredding of tire had not been on a checklist of the Milestone studios. This time around they bring you the asymmetric tire wear. Hence, you need to be careful about the tire compound you choose, as each of them has its own wearing rate. Make sure you don’t accelerate too much after taking a corner, as too much wheel spin will cause the tire to wear off pretty quickly.

Handling has also been improved a lot. The handling depends on the weight and the type of bike you settle for and your timing for taking a corner. Keep your braking period in check for that.

Even though the bike damage is nowhere to be seen on the screen, it plays an important part in the dynamics of your racing. In case you take a fall and a piece of some precious carbon fiber, on your bike, bids its farewells, the aerodynamics of your bike will not be the same and you will have to keep the condition of your bike in consideration.

That was all for those who have had their prior moto racing experiences, however, if you are a newbie and it is the first time you are hopping aboard a superbike, make sure you have the braking assist turned on in the options. Other than that, the game also comes equipped with traction control and anti-wheeling option to increase your bike’s stability and stop you from being all over the road because of some small stupidity.

Career Mode

A moment into the career mode, and you will notice where most of the hard work and sweat went into. The game will, as usual, give you an option to start off at any level in the career mode, but I might suggest you start at the bottom and then craft your way to the top. An interesting kick to the game is that you will be able to hire yourself some AI-controlled engineers and your very own manager. Engineers will be in charge of the well-being of your bike, whereas the manager will be taking care of your contracts. The more effort you will put into your game, the better the engineers you will be able to hire, and more interesting will be your gaming experience.

Into the last quarter mile

The overall look and feel of the game are pretty solid. I have not observed a huge change in the graphics of the game as compared to its predecessor, but I will still regard them as above ordinary. The majority of the development has been made in the career mode and the physics of the game. As jaw-dropping it might seem to those people who have prior moto-racing experience, these are not very welcoming changes for the newbies. Even though the game offers several assists in terms of handling the bike, the game will still take a toll on the new riders. Even worse is that they have not even equipped the game with a tutorial to get new riders up to speed regarding the physics of riding a superbike. Keeping it simple, the game is for the people who know how to ride, period.

Other than that, personally, I am not that into the moto sports, and being a ninety’s kid, the fact that we cannot perform a bit of karate and land a kick to other players once in a while, throws me into a bit of a disappointment puddle. But, if you are into moto sports, and know how to ride, the game is a heaven for you!